Super Mario U All Levels

Digital download. New Super Mario Bros. U is a 2012 side-scrolling 2.5Dplatforming game, and a launch title for the Wii U. It is the fourth installment in the New Super Mario Bros.
series, a sub-series of the parent Super Mario platformer series. As a sequel to New Super Mario Bros. Wii, the game is a follow-up to New Super Mario Bros.
First submittedAugust 15, 2020
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It is the first Super Mario series game to be released as a launch title for a home console since Super Mario 64.
An expansion pack for this game was later released in mid-2013, titled New Super Luigi U.
Based upon the New Super Mario Bros.
Mii tech demo shown at E3 2011, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by Mario and his friends from an item called the Super Acorn, as well as utilizing the Wii U GamePad in Boost Mode.
The game was originally purchasable at the Nintendo eShop, requiring 2301.7 MB (approx.
2.25 GB) to be downloaded, but with the retail release of New Super Mario Bros.
U + New Super Luigi U, it is no longer possible to purchase New Super Mario Bros.
U as a standalone game in regions outside of Japan.
A port titled New Super Mario Bros.
U Deluxe was released for the Nintendo Switch in January 2019, and once again contains both New Super Mario Bros.
U and New Super Luigi U.
The Mario Bros.
and Toads about to be hit by the Mecha Hand.
Mario, Luigi, Yellow Toad, and Blue Toad are with Princess Peach in Peach's Castle dining together.
Bowser and the Koopalings suddenly arrive in their Airships, with the former sporting a Mecha Hand that smashes and launches the brothers and the Toads away from the castle.
Mario and his friends crash into the Acorn Tree, launching Super Acorns through the area.
They then tumble out of the tree, passing by a Bubble Baby Yoshi and Balloon Baby Yoshi, and they then look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting the Mario Bros.
and the Toads to go on a new adventure and save Princess Peach.
As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags, and the castle being surrounded by a thin tornado-like cloud that is made thicker by Magikoopa's magic, entirely obscuring the castle.
Mario, Luigi, Yellow Toad, and Blue Toad also encounter Bowser's forces, including the Koopalings, Boom Boom, Magikoopa, and Bowser Jr., who occasionally attacks the heroes with his father's airship.
All of them are defeated, and Bowser Jr.
causes the airship to crash after making the mechanical hand punch through it.
After reaching Peach's Castle and defeating Bowser, the group moves onward, but Bowser Jr.
appears and urges Magikoopa to spread his magic across the area.
After heading to the castle exterior, Mario and the others see Peach in a tower.
Before they can save her, she is locked inside a tower and Bowser appears, now at a giant size, alongside Bowser Jr.
Eventually, Bowser is defeated and Bowser Jr.
The character that defeated Bowser gets to Peach and bows down to her, and is then kissed by her, to their shock and delight, as the clouds surrounding the castle disappear, restoring it to its former state.
Outside the castle, the Koopalings and Bowser Jr.
are fleeing on the airship as Bowser recovers.
Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his additional weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'
s Junior Clown Car while Mario and Blue Toad watch.
They then turn back to the others, who are cheering, with Mario delivering a final victory pose.
Mario in his Flying Squirrel suit, in the first level of Acorn Plains.
New Super Mario Bros.
U is a platform game which plays very similarly to that of past New Super Mario Bros.
games, especially New Super Mario Bros.
Wii, with the return of the 4-player multiplayer functioning identically to the Wii game, while most of the elements and design found in the game make heavy reference to Super Mario World.
Many other gameplay elements from the Wii game, such as the Super Guide, Enemy Courses, and the bubble function, also return.
In certain modes, players can play as their Miis, including the first player, who can also choose whoever to play as.
Power-ups, like the Fire Flower, Ice Flower, Penguin Suit, Propeller Mushroom, and the Mini Mushroom return.
The game also features a new power-up, the Super Acorn, which gives Mario and company a Flying Squirrel form, which lets them glide and grab on to walls.
New Super Mario Bros.
U features two main controller options: single player using the Wii U GamePad, and single-player or multiplayer using Wii Remotes and/or Wii U Pro Controllers; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option.
The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players".
Another player is able to use the Wii U GamePad in what is known as Boost Mode.
In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies.
Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports Off-TV Play.
After clearing Layer-Cake Desert-1, an enemy called Nabbit appears and steals an item from a Toad House connecting that level, heading back to Acorn Plains-1.
When the player enters a stage with Nabbit, the objective is to race him to the goal, trying to catch him before he can get away.
If the player succeeds in catching Nabbit, they are rewarded with a P-Acorn.
Replacing the Toad saving in New Super Mario Bros.
Wii, Nabbit only appears in one stage in the first seven worlds.
The first update to the game added Miiverse support.
With Miiverse functionality enabled, players can read each others' posts on the world map by viewing the map; when not viewing the map a Miiverse post is indicated by a red balloon, generally near a stage, and can be hidden by pressing ; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and view Miiverse posts.
At certain times throughout gameplay, such as when the player dies several times or reaches the end of a course in a specific way (collecting all the Star Coins, clearing in a certain amount of time, clearing without taking damage, etc.), they are given a prompt to post a message to Miiverse.
Players can also see Miiverse posts after they die in a stage.
Miiverse settings can be changed at any point on the world map by selecting the pencil and envelope icon on the bottom right of the pause menu.
Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.
Like New Super Mario Bros.
Wii, the Wii Remote is the primary controller for the game, allowing players to shake the controller to perform a Spin Jump, dismount Yoshi, and pick up objects.
However, players can also play the game normally with the Wii U GamePad (single-player only) or the Wii U Pro Controller (after the 1.3.0 update).
In the case of the Wii U Pro Controller, actions that require motion control on the Wii Remote and Wii U GamePad are replaced with button pressing, as the Wii U Pro Controller lacks motion controls.
Unlike New Super Mario Bros.
Wii, this game does not feature Nunchuk support.
Click an area to open the relevant article.
Unlike the previous New Super Mario Bros.
titles, where the worlds are separated like in Super Mario Bros.
3, New Super Mario Bros.
U has a seamless world map with areas named after different foods and beverages, similar to Super Mario World.
Like New Super Mario Bros.
Wii, the worlds include Toad Houses and Enemy Courses that players encounter in the game, though only red and green Toad Houses return.
The music changes instruments throughout the world map similar to Yoshi's Island.
Though, like the previous games, there are Towers, Castles, and Ghost House-related levels within each part of the world.
And like Super Mario World, the worlds are connected jointly.
Mario and Luigi using Balloon Baby Yoshis to get over a Big Piranha Plant.
Green Yoshis make a return, acting like in New Super Mario Bros Wii.
Green is the only color available for Yoshis that the players ride on, unlike New Super Mario Bros.
Yoshi now has a meter that tracks how many berries he eats, instead of showing a number each time he eats one.
As usual, eating 5 makes him lay an egg containing an item.
Like in New Super Mario Bros.
Wii, Yoshi cannot leave the courses that he appears in.
New Super Mario Bros.
U also features the return of Baby Yoshis, having been absent from the Super Mario series since their debut in Super Mario World.
The game features three differently-colored Baby Yoshis, each one with a special ability.
They differ from the adult Green Yoshi in terms of gameplay.
Being babies, they cannot be ridden, so characters must carry them throughout the levels.
Baby Yoshis also instantly eat almost any enemy that is in front of them.
Unlike in Super Mario World, however, Baby Yoshis do not grow into adults after eating several enemies.