Batim Chapter 4 Walkthrough

The shotgun is an object and weapon used in Chapter 4 and Chapter 5 of Bendy and the Ink Machine. It can be obtained when you first start the game. The shotgun appears to be a model of a shotgun. However, there is an ink stain on the tip of the shotgun, and there are a few scratches.

The shotgun can not be used for killing any enemys in the game. The shotgun will make it’s first appearance in bendy land to knock down the targets in the second carnival game in chapter 4. The shotgun does not make an appearance in chapter 5. The Ink Machine. Break Room (fanmade). This weapon does not belong to me. Credit goes to MaxAndTv. Chapter 4: Colossal Wonders. As we saw in chapter one, Henry was trying to escape from the workshop using some of the clues he found.Later on, in the Old song chapter 2, this was the first time he encountered Ink Bendy and meet Sammy to see how he is captured under Bendy’s effect.And In the previous chapter 3 (rise and fall) he finds Boris and must fill all of Alice angle’s requests to get a chance to escape from the building.Chapter Five: The Last Reel (last)Let’s see what happens in chapter 4 that was released on April 30, 2018.Henry is on his search for Boris.

Bendy and the Ink Machine Chapter 4 Walkthrough.

Henry wakes up in a room on Level S.The elevator is broken and ink is drooping into the room.Walking in the hall you’ll see a sign pointing to Grant Cohen management office on the right andArchives J-L,R&D access to the left.

The Shotgun

  • Taking left to the Archives, the door will not open as the turnwheel is missing.Go back to the right into the management room to find the turnwheel inside.There is also unknown tape on the desk with the voice of a man screaming.Return to the Archives room to open the door.
  • Inside there is a round room with Ink figures on the desk and a sign that says “he will set us free”.The room is surrounded by bookshelves and there is another inner room with a table in the middle and a tape.In the tape, Susie Campbell talks about how Joey double-crossed her after telling her she’s absolutely perfect.See’s adding that Alice doesn’t like liars and it looks like she’s planning something for him.
  • You’ll find a door with the sign “PRIVATE” with 5 lights above the exit.In the inner room, there are 5 books showing a bit out that you need to push back.Pushing back the books will turn the lights on to open the door.After pushing the second book, lights will turn on in the room, however,after pushing the 3’rd book henry will experience a brief disruption, some kind of an illusion and the room will be shaking for a few seconds.
  • The door is now open and Henry finds himself on a wooden bridge.Walking on he sees a broken gear that he needs to fix to cross the bridge.
  • Going back in the corridor, new items will reveal in the room.Pulling the lever will show a small container of ink that you should take.In the room, you shall see a bacon soup can and If turning the valve behind, it will create a Swollen Searcher.Take the ink and put it in the Ink Maker where the gear is.On the right side of the Ink Maker, select the gear icon to be on the dial and then activate it.This will create a new gear wheel for you.
  • Now you can activate the roller system to bring the bridge cart and to cross the bridge.Once the cart is close enough, jump in to arrive at the other side of the bridge.Dramatic music will be playing in the background.
  • Getting off the cart and opening a wooden door, Henry will experience another illusion.He will vision inky arms whispering inside a scary corridor reaching out from the walls and trying to catch him.Walking and reaching the end of the corridor, the sound of Alice speak saying “I see you there, my little errand boy.
  • Your angel is always watching”.She will ask him a few questions for what he seeks and will say that he should hurry to save Boris.In this part, there are steel chains moving and one soup can on the shelf.

Level Guide

Climbing up the stairs, Henry arrives at a room with a few sofas and an old record player is playing background music.From the balcony he will see an inky person walking and talking to himself, “he always finds me, oh no.

  • I just want to go home. when we go home”In the next room, he sees a group of inky people who are the lost ones.On the Walls there is graffiti with the words “it’s time to believe“ and “he will set us free”.Inside Henry will see an open vent and a flashlight beside it.If henry goes into the vent, two lost ones will stand where the opening is to block his way.He must go through the vents to reach the corner and then Ink Bendy will show to jumpscare him.She’s behind the shutter and can’t touch him but she’s touching the vent with her fingers.Walk until you come to a room with a door with the banner Storage 9.
  • Objects in the room are a sofa, chair, a few boxes and a big statue of Bendy.near the stairs, there is a Bendy doll and a sign saying “Come up and see me”.
  • Climbing up the stairs, there is a round room with a table and tape recorder with the voice of Bertrum Piedmont.He is proud to build attractions and colossal wonders to all kind of high-level investors,but feels humiliated because Joey Drew introduces him as Bertie and it looks like he seeks for revenge.

Pushing the lever in the room and taking the downstairs opens the door to a big warehouse near Storage 9 entrance.The room has string lights and a banner with “Bendy Hell” , the is music playing in the background.Taking the stairs down, there is a record of Wally Franks where he speaks about guys that kept locking them selfs outof their own backroom.

  • he suggests them to play games to knock open the door and this saves him from going down to the warehouse.Walk toward another door to find the entrance to the Haunted house and to get the next objective.
  • Under the face of Alice Angel, there is a power box with 4 switches labeled and one bigger unlabeled switch.These switches have cords which leads to four different rooms at different parts of the house.To unlock a room, Henry needs to play mini-games (remember the hint from Wally Franks tape).If playing two of the games like strength test( hit the hammer), mini bowling or target shooting he can open the first room by getting the passing “ding” sound.Entering the room, he needs to pull the power switch to deliver power for the Haunted House.The process then repeats itself.
  • Playing the strength test mini-game opens the door to the Research and Design room, but if done before opening the first door nothing will happen.This will be delayed until the first switch of the power box is pulled.After hitting the bell, Twisted Alice reminds Henry that Boris is waiting.“Tell me, are you having fun?

I’m sure Boris doesn’t mind waiting for his rescue party”. In the Research and Design room, Henry must distract the Butcher Gang enemies by throwing empty cans of Bacon Soup over them.The room on the right holds the power switch Henry will need, a Lost One is crying in a fetal position, and an audio log of Lacie Benton, talking about how she’s the only employee not complaining about her work condition “Still, I’m not complaining, I get most of the time to myself.

  • suits me just fine“, and her only concern is the disturbing mechanical demon in the corner which bothers her and gave her the creeps.
  • The room on the left holds the switch to the door, which must be used in order to leave the room.Hitting the corresponding switch back at the Haunted House unlocks the next room.
  • In Attraction Storage, Henry will come across a deceased Striker and an amusement park ride.Playing the audio log on the table nearby will soon trigger the boss fight against Bertrum which looks a part of the machine.Henry must defeat Bertrum, using the axe that Bertrum left after demolishing the table within that room in order to unlock the next power switch and to be permitted to leave the room.

In Maintenance, Henry will encounter the Projectionist again, wandering through the inky section of the room.There’s an audio log from Joey Drew in that same room, and a switch Henry needs to access the next part of the room.Upon hitting the switch, however, the Projectionist will be aware of Henry’s presence and will give chase, even following Henry up the stairs.

  • Henry must hit the power switch in the previously inaccessible section of the room.This will cause the lights to go out temporary, making the Projectionist disappear.Once Henry climbs the stairs towards the way out, the Projectionist will immediately pop out and give chase once more.Henry must hide in the Little Miracle Station at the top of the stairway.Although Henry is safe inside the station, The Projectionist is aware that Henry is inside and will attempt to reach Henry within the station before the screen distorts one last time.
  • This time, Ink Bendy bursts into the room and engages in a fight with the Projectionist, ultimately winning by decapitating The Projectionist.After tossing the head at the station, Ink Bendy peers at Henry within the station, before dragging The Projectionist’s body away into a wall.After hitting all the switches, Henry will receive the next objective.
  • The doors to the Haunted House will open, and upon entry, there will be the words “Turn Back” painted on the wall, and evil laughter playing in the background.

Henry must climb into the cart to proceed. Upon doing so, Twisted Alice speaks to Henry “And now, the ride truly begins, Henry.”, remarking how nobody in the studio controls Joey Drew Studios and asking Henry what his real reasons are for coming back.Near the end of the ride, Twisted Alice concludes her speech by telling Henry that she has a surprise waiting for him.The ride will enter the final room ( the Ballroom), which has a bunch of clutter, a pipe organ, and an Ink Maker.At the last door is a dark room, and the cart is suddenly stopped by Brute Boris, now already transformed into a hulking creature.Henry cries “Boris!!

  • No, no….what has done to you ?!”After he tosses the cart (with Henry in it) away, the Brute Boris boss battle begins.Alice laughs saying ”Meet the new and improved Boris…And this time there’s no Ink demon, no escape”.
  • Henry must dodge Brute Boris charge attacks, and collect blobs of ink that Brute Boris will drop when resting briefly before the ink disappears.
  • He must put them in the Ink Maker and produce a Gent Pipe to defend himself with.Each Gent pipe has only one hit capacity, forcing Henry to make another each successful hit on Brute Boris.

After a couple of hits, additional carts will enter the room, which Brute Boris will use to throw at Henry.To kill him, Henry must hit Brute Boris three times with the pipe.Dying will reset the number of hits, but it is possible for the materials in the Ink Maker to remain functional if Henry has not already used them.

  • As Brute Boris dies, Twisted Alice will shout angrily at Henry and exclaim that he never dies.After watching Brute Boris waste away, Twisted Alice will appear from the door where Brute Boris entered and charges at Henry before being stabbed in the back by Allison Angel.After collapsing to the ground, Henry will come face-to-face with Allison and Tom, before the screen cuts to black, ending the chapter.
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  • Bendy I can surely say that Bendy is a fun and popular video game, but it became even more than just a game.

It has fans, toys, items selling stores, songs, cartoons and much more. In this post, we’ll answer some FAQ that people have about Bendy And The Ink Machine.

  • What is bendy and […].
  • Preface Bendy and the Ink Machine quickly became one of the more popular games in the category of puzzle action and survival horror video games.
  • This time the focus will be on Bendy And The Ink Machine Characters.

We’ll get brief information about each character, the forces that shape it and the places where we […]. Chapter 5: The Last Reel -Final Episode We arrive at the last chapter of Bendy and the ink machine.

  • The chapter release was on October 26, 2018 (originally planned to be on October 12, 2018).
  • In the last chapter, Henry was on the way to rescue Boris but found himself fighting against him because of what […].
  • Chapter 3: Rise and Fall We continue with our walkthrough on the episodic series of BATIM or Bendy.

The chapter was released on September 28, 2017. It begins with Henry visits his old workshop “Joey Drew Studios” trying to find clues for why he got an invention from his old employer Joe.

  • In the previous […].
  • Chapter 2: The Old Song In Chapter One of Bendy And The Ink Machine: Moving Pictures, we started the episodic series of BATIM.
  • Our hero Henry continues on his quest trying to find out what is going on in his old workshop.

In this post, we will continue to explore and provide a complete walkthrough […]. Bendy and the Ink Machine also know as BATIM or simply Bendy is an episodic survival horror video game categorized as first-person puzzle action survival.

  • The game revolves around Henry, a retired animator that gets an invitation from his old employer Joey Drew.
  • Joey asks him to visit the old workshop because “there’s something I […].
  • Kirby and the Forgotten Land - The Loop.

Do you like this video? This article may contain unmarked details of spoilers. If you wish not to read without spoiling yourself, play the game, watch the cartoon, or read the book first, depending on the article's topic.

  • This article is about the game.
  • For the soundtrack, see Colossal Wonders.
  • The ProjectionistBertrum (Monster)PiperStrikerFisherBrute Boris.

"Hang in there, Boris. Bendy and the Ink Machine: Chapter 4 - Colossal Wonders, also known as Chapter Four: Colossal Wonders or abbreviated as CH4, is the fourth chapter of Bendy and the Ink Machine.

  • The official reveal trailer was premiered on March 31, 2018 and officially released on April 30, 2018.
  • The Angel must be punished.
  • Your dark journey into Joey Drew Studios continues with Chapter Four of "Bendy and the Ink Machine".

In this Chapter Four DLC, follow the fading trail of a stolen friend and survive the cartoon horrors that await you. The secrets of the studio are stepping into the light and it's time to face them.

  • It begins with opening up a dissonance of Henry's voice, repeating the same line he gave at the beginning of the first chapter.
  • Henry regains back his consciousness after the elevator crash.
  • Henry's main mission is to navigate further and rescue Boris from Twisted Alice.

Henry will wake up near the broken elevator. As soon as the chapter starts go straight down the corridor coming to the sign with Grant Cohen's office pointed right and R&D and the Archives pointed left.

  • "Definitely something missing here."
  • — Henry about the valve's absence.
  • First the player needs to go left where Henry will find a locked door with a missing valve handle.

The player will then have to go back and go right towards the Management Office where the valve is located. Henry will then return to the door and turn the valve entering a room with a Bendy statue and some Lost Ones gathered around it.

  • However, when the player open the archives door, if they turn back to Grant Cohen's office the player can open the door in front of the office.
  • Inside the player find the Boris poster, walk through it and the player can find theMeatly inside cooking up some sausages on a barbecue.

"So that's how it works." — Henry after pushing a book. From here Henry will go straight into the Archives (A round room with an inner and outer area). Here Henry needs to find 5 books sticking out of the shelves and push them back in lighting up lights above the exit.

In the center of the circular room, there's an audio log of Susie Campbell in the room, in which she remarks how Joey been double-crossing her, and although Joey seem to have an "opportunity" for her, she remarks that she has something special planned for Joey (remarking how Alice doesn't like liars).

After Henry pushes the book next to the private door, the Lost Ones in front of the Bendy Statue will disappear.

After Henry pushes in at least three books, he experiences a brief disruption in which a shriek disturbs his vision, and the room appears to be shaking.