Age Of Mythology Free Download Pc

  • Welcome to Ancient Greece.
A time of legends - when you couldn’t move for would-be heroes traipsing off to gain riches and glory by slaughtering some poor deformed creature who’d just happened to steal a few sheep.
And what about the gods?
In fact the Greek gods aren’t the only ones getting the Age Of treatment, as the game also revolves around two other eras of gods and mortals, the Norse and the Egyptians. And what better mythical times for the setting of Age Of Mythology, the latest title from Microsoft’s world famous, award-winning RTS series and its first 3D strategy outing? I have to admit in Age Of Empires II: The Age of Kings, I only took a passing interest in the single-player campaign.

Summon Heroes of Legend to Battle

It was solid but standard fare, and multiplayer proved to be much more of an interesting training ground. But in AoM things are very different. For a start there's much more of an absorbing storyline to the massive 36-mission campaign (divided up into the three eras), akin to the quality storyline in Warcraft III.

This was frankly the last thing I expected to see in a Microsoft RTS. Gameplay they do well, but a quality storyline always seemed something that was previously left on the cutting room floor. In fairness, they have far better story-based material to work with this time around, considering that Greek, Norse and Egyptian mythology is full of rich and enthralling tales.

In Microsoft’s interpretation, the single-player campaign starts with the Greeks being called upon to face down a number of threats to their lands. Initially the danger comes from local pirates, but later you get to participate in the Trojan Wars and end up in pursuit of a mysterious maniacal Cyclops.

After the main Greek heroes pursue the Cyclops into Hades and subsequently get stranded, they traverse the underworld and end up emerging in Egypt, and this seamlessly leads on to the second part of the campaign, and subsequently onto the last Norse section.

While there isn’t exactly character 'development’ going on, there are key players throughout the story whose adventures you follow, and there are times when you could almost fool yourself into thinking you were playing an RPG.

Much of the underlying gameplay of AoM will be familiar to fans of the series, as a lot of the basic structure is taken from the previous two games.

Food is still gathered from berry bushes, farms, wild animals and fish. Wood is chopped from surrounding forests, gold is dug up from mines and stone is no longer part of the economic equation. The main economic buildings are still town centres, archery, stables, barracks and blacksmiths - the usual stuff. But Ensemble Studios has made a conscious effort to make AoM's gameplay much more distinguishable from previous titles (they’ve even included a map editor) and for the most part it achieves it in a way that Warcraft III didn’t fully pull off.

There may only be three main sides, but much more effort has been put into making those sides as diverse as possible, both through giving the civilisations their own unique hero units, and by making the way each side plays and evolves, different.

The Greeks are the easiest to get to grips with, because they play more like the original sides in Age of Kings, and require a balance of all resources to produce buildings and units, and adopt a similar style of gathering and upgrading.
The Egyptians take a bit more time to learn, as they don’t need wood for their basic structures, so things like houses, markets and drop sites are free.